Street Fighter Alpha 2 also features an alternate version of Chun-Li in her Street Fighter II outfit as a hidden character, as well as Shin Akuma, a more powerful version of Akuma who appears as a secret computer-controlled opponent in the single player mode. The new characters include Zangief and Dhalsim from Street Fighter II Gen from the original Street Fighter Rolento from Final Fight and Sakura, a new character who is a schoolgirl that idolizes Ryu and emulates his fighting techniques. Damage inflicted by normal and special moves has been reduced as well.įive additional characters are featured, extending the selectable roster to eighteen. Sounds and background music in general have been noticeably changed in pitch. In addition, returning character's voice recordings have been made higher or deeper pitched, or removed and replaced completely. The graphics for all of the returning characters' home stages, cutscenes and endings have been completely changed to new ones. There isn't a "Random Fighter" option, though. Bison, Akuma, and Dan now part of the immediate roster. Interactive picture of the character select screen - click a character portrait for the corresponding article.Īll thirteen characters from the original Alpha return, with previously secret characters M. However, in spite of these gameplay changes, the game is often notorious for the fact that a number of attacks end up being very unsafe on hit or somehow have various dead-zones in their intended hitboxes in comparison to previous titles. Unlike Super Turbo and the original Alpha, Shin Akuma challenges the player before the player's final opponent, rather than as an alternate final boss. With Akuma now a regular character, a more powerful version of the character dubbed Shin Akuma replaces him as a secret opponent. Each character also has a secret rival whom they can face during the course of the single-player mode after meeting certain requirements, in which then the rival will interrupt one of the player's regularly scheduled matches and exchange dialogue with the player's character. The single-player mode, much like the original Street Fighter Alpha, consist of eight matches with computer-controlled opponents, including a fixed final opponent whose identity depends on the player's selected character. Likewise, proximity normals from older games have been removed for this title only, though a number of pre-existing normals have buffed properties to compensate. As such, the game has less combos and gameplay is generally slower, which balanced out most characters. The only characters that can still perform Chain Combos in the game are Guy and Gen, but only to a limited extent. The player can then perform any series of basic and special moves to create a Custom Combo until the Timer Gauge at the bottom of the screen runs out. 1 or above, the player can initiate a Custom Combo pressing two punch buttons and a kick simultaneously, or vice versa. However, it is not available in regular attack as chain combos if the Super Combo Gauge is on Lv. The main new feature in the game is the Custom Combo system (Original Combo in Japanese versions), which replaces the Chain combos from the first Alpha. Previously, characters only had one, and it was with either the punch or kick button. Every character has two Alpha Counters one for the kick and one for the punch button. The game has a thinner and longer health bar as well. Street Fighter Alpha 2 retains most of the new features introduced in the original Street Fighter Alpha, such as the three-level Super Combo gauge, Alpha Counters, Air-Blocking and Fall Breaking.
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